libgdx loading textures fails [duplicate]
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by
Chris
on Game Development
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or by Chris
Published on 2013-10-18T15:24:31Z
Indexed on
2013/10/18
16:15 UTC
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libgdx
This question already has an answer here:
I'm trying to load my texture with
playerTex = new Texture(Gdx.files.internal("player.jpg"));
player.jpg is located under my-gdx-game-android/assets/data/player.jpg
I get an exception like this:
Full Code:
@Override
public void create() {
camera = new OrthographicCamera();
camera.setToOrtho(false, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
batch = new SpriteBatch();
FileHandle file = Gdx.files.internal("player.jpg");
playerTex = new Texture(file);
player = new Rectangle();
player.x = 800-20;
player.y = 250;
player.width = 20;
player.height = 80;
}
@Override
public void dispose() {
// dispose of all the native resources
playerTex.dispose();
batch.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
camera.update();
batch.setProjectionMatrix(camera.combined);
batch.begin();
batch.draw(playerTex, player.x, player.y);
batch.end();
if(Gdx.input.isKeyPressed(Keys.DOWN)) player.y -= 50 * Gdx.graphics.getDeltaTime();
if(Gdx.input.isKeyPressed(Keys.UP)) player.y += 50 * Gdx.graphics.getDeltaTime();
}
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